Please complete your reflective essays and turn in your portfolios by the end of today's class.
If you finish early, have some fun with interactive fiction writing:
Choose your own adventure books began to arrive in the late 1970's (particularly from Bantam Books) to entice younger readers. The role-playing industry was just getting started. For more history on fantasy role playing games, check here. More information about Choose Your Own Adventure books can be found here.
Before you create one, it's a good idea to read what these games are like to get the hang of it. If you haven't yet tried one, please do. You can find a bunch of them here at this link. You can usually get clues and hints by typing "help" in the text box.
Most CYOA books took place in exotic locations, in fantasy worlds, outer space, or somewhere appropriate for the genre in question. Popular genres are usually fantasy, science fiction, horror, adventure, and similar styles, but any literary genre can be used. For a list of genre options, check here.
Once you've settled on a genre, you should start your story by creating a setting and a starting situation. Remember that you are writing in 2nd Person POV (so use the pronoun 'you') for full effect.
The hardest part (apart from organizing, planning, and writing your story) is learning the software. You can choose either twine or quest software. Both are linked below. Instructions are found online or as copied handouts given to you in class.
Twine
Quest Program (a little more advanced than twine)
You may work with one other writer for your text based story. Students who create a story and turn in the URL or game draft will gain extra credit. If this is over your head, spend your time reading the sample CYOA texts (see links below) or the games.
HOMEWORK: None.
If you finish early, have some fun with interactive fiction writing:
Choose your own adventure books began to arrive in the late 1970's (particularly from Bantam Books) to entice younger readers. The role-playing industry was just getting started. For more history on fantasy role playing games, check here. More information about Choose Your Own Adventure books can be found here.
Before you create one, it's a good idea to read what these games are like to get the hang of it. If you haven't yet tried one, please do. You can find a bunch of them here at this link. You can usually get clues and hints by typing "help" in the text box.
Most CYOA books took place in exotic locations, in fantasy worlds, outer space, or somewhere appropriate for the genre in question. Popular genres are usually fantasy, science fiction, horror, adventure, and similar styles, but any literary genre can be used. For a list of genre options, check here.
Once you've settled on a genre, you should start your story by creating a setting and a starting situation. Remember that you are writing in 2nd Person POV (so use the pronoun 'you') for full effect.
The hardest part (apart from organizing, planning, and writing your story) is learning the software. You can choose either twine or quest software. Both are linked below. Instructions are found online or as copied handouts given to you in class.
Twine
Quest Program (a little more advanced than twine)
You may work with one other writer for your text based story. Students who create a story and turn in the URL or game draft will gain extra credit. If this is over your head, spend your time reading the sample CYOA texts (see links below) or the games.
- Storygames
- Journey Under the Sea by R.A. Montgomery (requires free login info)
- Interactive Fiction
- More for some summer reading...
HOMEWORK: None.
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