Please continue to work on your 10-Minute Play Project. If you work hard today, you may find yourself almost finishing.
Some tricks of the trade to make your plays interesting:
1. Give your characters a time limit. This heightens the dramatic potential of the scene.
2. A protagonist (major character) should change in some way by the end of the play.
3. Give your character a reason to talk to other characters. A character without a purpose should never enter the stage. If a character achieves his/her goal, that character can leave (unless there's a reason why they stay).
4. Don't interrupt the flow of your story by making the story too long or too short by moving the action of the plot to different scenes. Keep a unity of time, place, and action. A 10-minute play, for example, should cover about 10 minutes worth of time.
5. Start your play close to your climax.
HOMEWORK: Please read and complete the Miss Firecracker Contest and respond to the forum question for Wednesday, Jan. 18.
And for Caleb: Faust
Some tricks of the trade to make your plays interesting:
1. Give your characters a time limit. This heightens the dramatic potential of the scene.
2. A protagonist (major character) should change in some way by the end of the play.
3. Give your character a reason to talk to other characters. A character without a purpose should never enter the stage. If a character achieves his/her goal, that character can leave (unless there's a reason why they stay).
4. Don't interrupt the flow of your story by making the story too long or too short by moving the action of the plot to different scenes. Keep a unity of time, place, and action. A 10-minute play, for example, should cover about 10 minutes worth of time.
5. Start your play close to your climax.
HOMEWORK: Please read and complete the Miss Firecracker Contest and respond to the forum question for Wednesday, Jan. 18.
And for Caleb: Faust
No comments:
Post a Comment